Final modifications for the 2D Platformer project:

3 main levels of the game, all using the various prefabs provided, particularly platforms

Bonus level created in which the waypoint mover script was modified to affect platform movement. 

Spike hazard was created using Krita, fully animated and damages player when touched. Done via using an animated tile. 


Created by Zane O'Dell (MSU NetID: odellzan)

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macOSFinalBuild.zip 39 MB
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WindowsFinalBuild.zip 30 MB

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